Role : Asset Artist / 3D Generalist
Model/Texture/Lookdev : 5 Brisk Tea Bottle Flavors
Texture/Lookdev was developed using a combination of photo projection and traditional shaders due to the limitation of having only photography to work with and no vector art. The blueberry label was impacted the most because of poor-quality source photography. The label was later corrected for the final.
Projected textures were created to fully 360 the model. Highlights and shadows adjusted across the form to look accurate for any angle needed.
Normal map was created from photography to match projected textures exactly
Water droplets created to further sell the bottle realism
Model/Layout : Forest Trees and Vegetation
Trees/Branches/Leaves modeled for environment
Assets placed around scene to accomplish final layout