Role : Asset Artist / 3D Generalist

  • Texture/Lookdev :

    • Responsible for all texture/lookdev of 3D assets

      • Ornaments

      • Airplane

      • Trees

      • Room Furniture

      • Misc Props

    • Every texture created is 360 degrees for usage at any angle

  • Shader Creation :

    • Responsible for creating a procedural toon shader for all assets

      • Shader mimics 2D style of hand drawn concept art and animation

  • Model/Layout :

    • Responsible for helping model/layout inside rooms for animation/projection